next epic

Next Epic / Digital fitness

Connected fitness, designed as one experience.

The equipment, app and workout are parts of the same product. We help connect them through clear interfaces and a consistent experience across screens.

Design for the workout environment.

A console on exercise equipment is not simply a larger phone. People may be looking at it from a distance, moving while reading it or sharing it with another household member. Controls, instruction and progress feedback need to fit that environment.

Connected fitness work starts by mapping the whole session: preparation, signing in, finding a workout, starting, participating, finishing and returning later. The app, console, wearable and staff tools may each own different steps. A clear map helps identify where information must carry across.

We bring product strategy and interface design to these decisions and can work with your equipment, content and engineering teams. Responsibilities for hardware, firmware, content, accounts and software should be explicit from the outset.

Experience from home equipment to live studios.

Nick co-founded MYX Fitness, helping build the initial team, recording studio, equipment set, tablet and software experience through the first 100 beta units. This involved the wider product and operating experience as well as the screen.

For Sköp, we designed an integrated workout console app for an extra-large tablet on home fitness equipment. For Swerve, we designed a multi-screen experience combining livestreaming, in-studio workouts and wrist-based interaction.

While at SprintFWD, our team designed Xponential Apple Watch apps for checking into and tracking classes across studio brands. A watch creates a different design constraint: the interaction needs to be quick and understandable at a glance.

Questions to resolve before implementation.

  • Which screen is the main control point during a session?
  • What information must remain visible while a person exercises?
  • How do accounts, reservations and workout state move between devices?
  • What happens when a connection or livestream is interrupted?
  • How does the experience work for a new member, a returning member and the staff supporting them?
  • Who owns content updates and software support once equipment is in use?

These decisions help separate the product experience from assumptions about the equipment. They also identify dependencies early enough for the teams involved to plan together.

Prototype in context, then refine.

Reviewing a console design at a desk can hide problems with viewing distance and reach. Prototypes should be evaluated in the intended setting before the interface becomes expensive to change. The same applies to studio displays and wearable interactions.

Our strategy work helps define the scope and success criteria, while UX design turns those decisions into understandable flows. See the portfolio for the original project descriptions and role attribution.

Let’s talk about your product.

Tell us what you are building, improving or trying to figure out.

contact@nextepic.fit